It is currently Sat Nov 18, 2017 12:54 am




Post new topic Reply to topic  [ 6 posts ] 
 S6 Face, Improving Detail and Size 
Author Message
RV Professional
RV Professional

Joined: Sat Mar 26, 2011 6:20 pm
Posts: 546
Location: Phoenix, AZ
Post S6 Face, Improving Detail and Size
So something on my mind as of late has been how to improve the size and level of detail in a S6 - Face. I'm about to set up a pool of targets to practice this specifically, but have been doing some brainstorming and would value any feedback.

First of all, the benefits to increasing the size and level of detail in a S6 - Face drawing are easy to see, since it would make it far easier to pin it on an actual person.

As many of the advanced viewers know, current S6 - Face drawings might look something like this:

Image

These are extremely fast, dirty and most significantly, small drawings. While easy to execute in a Stage 6, I feel they really lack the detail needed to say, pick someone out of a line-up.

What I actually would like is something more along these lines (ps. these drawings were scaled down for thread from 8.5/11 inches):

Image

The main hurdle here is that you would need to spend a much longer period of time in S6 to achieve this. This makes your drawing much less reliable as imagination starts to takes over. Hence, why drawing small and fast is optimal.

So here's my thought, what if we used additional prompts tied in with visual guidelines to increase the accuracy, size and level of detail for the S6 - Face construction? Specifically, using a quick series of placeholder dots before going through each individual feature (eyes, nose, mouth, etc).

There are some very basic tenants that can help with facial drawings.
- The eye line is around 1/2 between the top of the cranium and the chin.
- The bottom edge of the nose is around 1/2 between the eye line and the chin.
- The edge of the lower lip is near 1/2 between the edge of the nose and the chin.

The following picture illustrates these dot-guides (construction lines were added after just to make it easier to see):

Image

The my train of thought goes like this:

1) Place a dot for the top of the skull and one below it for the chin.
2) Place a dot for the edge of each cheek 1/2 between the previous two guides. (determining the width of the face)
3) Place a dot 1/2 between the 2 cheek guides (the direct center of the head, which would help with mirroring over the first eye)
4) Place a dot halfway between the eye line and the chin (for the nose edge guide)
5) Place a dot halfway between the nose edge guide and the chin (for the lower lip edge guide).

Here's a picture visualizing the placement of the above steps (minus the dashed lines):

Image

Typing out each step makes it seem complicated, but really, its extremely straightforward, and after some practice requires no thinking whatsoever. You could place these guideline dots just as quickly and easily as you write out the S4 columns.

Now here's a visual example of the following steps, which include additional self-prompts during the S6 to increase the level of accuracy and precision in a larger scale format.

Image

The key difference here between the small face renditions and my idea with the use of guides, is that you can use the dots as a prompting mechanism. During the S6 you could place your pen on the guide and self-prompt, "Is the nose above or below this guideline? Are the lips above or below this guide?" Etc.

Additionally, since you have a base framework to go on, drawing larger and more detailed facial features would be a lot easier, because you wouldn't have to "think" about the placement of them.

The overall benefits of something like this could be:

1) faster S6 (overcoming the time problem)
2) higher level of accuracy (due to specific prompting in facial areas)
3) no thinking about proportions! (since quick dot-guides take care of it for you)
4) higher level of detail (due to the size of the portrait being roughly 8.5/11")

Anyways, I haven't tested this yet, but am currently setting up a blind pool of targets. Any comments would be welcome.

_________________
http://www.troikarv.com/about-troika Available for RV Consulting. Email me for more information directors@troikarv.com


Wed Feb 01, 2012 5:56 am
Profile WWW
RV Professional
RV Professional
User avatar

Joined: Sun Dec 12, 2004 3:02 am
Posts: 2064
Location: Under the Electric Sky
Post Re: S6 Face, Improving Detail and Size
Everyone of our skill level seems to acquire a specialization / area of research where we leave the rest of the known rv world behind.

You may have just found your specialization.

_________________
Download your free TRN - Cue Blind Pool Generator
"Disclaimer: The opinions of Космодром are not necessarily those of all rv community forum members, but they should be."


Wed Feb 01, 2012 6:54 am
Profile WWW
RV Professional
RV Professional

Joined: Wed Nov 24, 2004 1:18 am
Posts: 4278
Location: Shackleton Crater (provisional)
Post Re: S6 Face, Improving Detail and Size
Innovative. Experiment.

_________________
"Life is not measured by the number of breaths we take...but by the moments that take our breath away"
(Don't be afraid that your life will end -- be afraid that it will never begin)


Wed Feb 01, 2012 7:02 am
Profile WWW
RV Professional
RV Professional
User avatar

Joined: Thu Jan 28, 2010 2:58 pm
Posts: 219
Location: Texas, USA
Post Re: S6 Face, Improving Detail and Size
In the past I've used Faces 4.0, a "sketch artist" software used by some law enforcement agencies. It breaks down a face into head shape/hair/lips/eyes/etc/etc and lets you pick and modify image components from a library.

I would do a separate followon to S3 from a marked aspect in my ST. i.e "the chin of [1] SBV" and etc., putting each element into Faces until I had a workable sketch.

If you're already "hot on the trail" of a person's face in S6 that would probably make things a bit easier than what I was doing. But Faces does have a nice professional output.

_________________
Let us think the unthinkable, let us do the undoable, let us prepare to grapple with the ineffable itself, and see if we may not eff it after all. - Douglas Adams, Dirk Gently's Holistic Detective Agency


Wed Feb 01, 2012 1:33 pm
Profile WWW
Ultimate User
Ultimate User
User avatar

Joined: Wed Aug 08, 2012 1:55 am
Posts: 549
Post Re: S6 Face, Improving Detail and Size
If drawing for too long saturates a session, why not make multiple sessions by exploring multiple elements and come back the the same s6 drawing from an earlier session, and add to it?


Sat Nov 08, 2014 9:40 pm
Profile
RV Professional
RV Professional

Joined: Wed Nov 24, 2004 1:18 am
Posts: 4278
Location: Shackleton Crater (provisional)
Post Re: S6 Face, Improving Detail and Size
That's exactly what we do. (Add and/or change)

_________________
"Life is not measured by the number of breaths we take...but by the moments that take our breath away"
(Don't be afraid that your life will end -- be afraid that it will never begin)


Sat Nov 08, 2014 10:08 pm
Profile WWW
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © phpBB Group.
Designed by Vjacheslav Trushkin for Free Forums/DivisionCore.
[ Time : 0.094s | 15 Queries | GZIP : On ]